Careers
There are many career opportunities that require a background in Creative & Visual Arts.
Creative & Visual Arts
- Fine Artist (Painter, Sculptor, Illustrator)
- Graphic Designer
- Art Director / Creative Director
- Illustrator & Concept Artist
- Motion Graphic Designer
- Storyboard Artist
- Textile / Fashion Illustrator
- Fashion Designer / Consultant
- Industrial / Product Designer
Fine Artist (Painter, Sculptor, Illustrator)
Fine Artist (Painter, Sculptor, Illustrator)
Fine Artists create original works for exhibition, sale, or commission. This can include paintings, sculptures, or illustrations in traditional or digital forms. Some artists work independently, while others work in studios, galleries, publishing, or even freelance with commercial clients.
• Average Salary: $40,000–$60,000; top earners far higher
Recommended High School Courses:
-
Visual Arts (Drawing, Painting, Ceramics, Sculpture)
-
Digital Art or Photography (if available)
-
Art History or Humanities
-
Portfolio Development (if offered)
-
AP Studio Art (Drawing or 2D/3D Design)
Extracurricular Activities:
-
Join the Art Club or National Art Honor Society (NAHS)
-
Attend community art workshops or local studio classes
-
Volunteer at galleries, museums, or art events
-
Submit to art competitions (Scholastic, Congressional Art Awards)
Skills to Start Developing:
-
Observational drawing
-
Composition and color theory
-
Use of various media (graphite, paint, clay, digital)
-
Artistic expression and conceptual development
-
Building a diverse portfolio
Post-High School Education
Option 1: Bachelor’s Degree (BFA or BA)
Recommended Majors:
-
Fine Arts
-
Studio Art
-
Illustration
-
Painting/Sculpture
-
Visual Arts
Top Schools Offering These Programs:
-
Rhode Island School of Design (RISD)
-
Maryland Institute College of Art (MICA)
-
School of the Art Institute of Chicago (SAIC)
-
Pratt Institute
-
State or local universities with strong fine arts departments
Option 2: Community College or Art Academy
-
Associate of Fine Arts (AFA) degree
-
Certificate programs in drawing, painting, or sculpture
-
Transfer pathways to a 4-year art school
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take art courses, build a strong portfolio, submit to art shows |
|
College (Years 1–4) |
Pursue a BFA/BA in Fine Arts or Illustration; participate in exhibitions; build network and portfolio |
|
Early Career (Years 1–5) |
Show work in group shows, local galleries, or online; sell commissions; work as studio assistant or freelance illustrator |
|
Mid-Level Career (Years 5–10) |
Secure solo shows, gallery representation, public art commissions, or regular freelance work |
|
Established Artist (10+ Years) |
National/international exhibitions, regular gallery contracts, teaching, book illustration, or owning a personal studio |
Graphic Designer
Graphic Designer
Graphic Designers use visual elements—typography, imagery, layout, and color—to communicate ideas in everything from print media to digital platforms. They create logos, posters, websites, ads, packaging, and more for clients, companies, or agencies.
• Average Salary: $61,500–71,200
Recommended High School Courses:
-
Visual Art (Drawing, Painting, 2D Design)
-
Digital Art or Graphic Design (Adobe tools, Canva, etc.)
-
Photography or Yearbook Design
-
Business or Marketing (for branding basics)
-
Computer Applications or Media Tech
-
AP Studio Art: 2D Design
Activities & Projects:
-
Design posters, flyers, or t-shirts for school events
-
Contribute to the school yearbook or newspaper
-
Join the Art Club or Technology Student Association (TSA)
-
Start building a design portfolio
-
Enter design contests (e.g., Vans Custom Culture)
Skills to Begin Building:
-
Layout and composition
-
Typography and color theory
-
Visual storytelling
-
Adobe Creative Suite basics (Photoshop, Illustrator, InDesign)
-
Time management and taking creative feedback
Post-High School Education
Option 1: Earn a Degree (Recommended)
-
Associate’s Degree in Graphic Design (2 years) — Community colleges or technical schools
-
Bachelor’s Degree in Graphic Design or Visual Communications (4 years) — For stronger career growth and portfolio development
Top Schools Offering Graphic Design:
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Rhode Island School of Design (RISD)
-
Pratt Institute
-
California College of the Arts
-
Savannah College of Art and Design (SCAD)
-
State colleges with accredited design programs
Alternative Path (if college isn’t an option):
-
Design bootcamps or online certificate programs
-
Apprenticeships or internships with local businesses
-
Freelance experience and client work
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take design courses, use Adobe tools, build a digital portfolio |
|
College or Training (Years 1–4) |
Pursue a degree or certificate, complete internships, build a professional portfolio |
|
Early Career (Years 1–3) |
Work as a Junior Graphic Designer, Production Artist, or Marketing Assistant |
|
Mid-Level Career (Years 3–7) |
Advance to Graphic Designer or Senior Designer roles; specialize (branding, packaging, web) |
|
Advanced Career (Years 7+) |
Move into roles such as Art Director, Creative Lead, or UI/UX Designer; freelance or start your own studio |
Art Director / Creative Director
Art Director / Creative Director
Art Directors are responsible for the visual style and imagery in magazines, advertisements, films, websites, and other media. They lead a team of designers, photographers, and artists, ensuring a unified visual approach and high-quality output. This is typically a leadership role that comes after several years of creative experience.
• Average Salary: $95,000–106,000 (Creative Director roles may exceed $140K)
Recommended High School Courses & Activities:
-
Art electives (drawing, painting, digital media, photography)
-
Graphic design, media production, or yearbook classes
-
Business or leadership electives (to build project management skills)
-
Join the art club, yearbook, school newspaper, or theater tech crew
-
Enter local art contests or Scholastic Art & Writing Awards
-
Build a portfolio of creative projects (traditional and digital)
Skills to Begin Developing:
-
Composition, color theory, visual storytelling
-
Leadership, collaboration, and giving/receiving critique
-
Adobe Creative Suite basics (Photoshop, Illustrator, InDesign)
Post-High School Education
Step 1: Get a Bachelor’s Degree
Recommended majors:
-
Graphic Design
-
Advertising
-
Visual Communications
-
Fine Arts
-
Media Arts
Top Schools Offering These Programs:
-
Rhode Island School of Design (RISD)
-
Pratt Institute
-
Savannah College of Art and Design (SCAD)
-
School of Visual Arts (SVA)
-
Local or state universities with strong design programs
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build art and design skills, develop leadership, start a portfolio |
|
College (Years 1–4) |
Earn a design-related degree, complete internships in media, advertising, or marketing |
|
Early Career (Years 1–5) |
Work as a Graphic Designer, Junior Designer, or Production Artist. Build your portfolio. |
|
Mid-Level (Years 5–8) |
Move up to Senior Designer or Art Supervisor. Lead small projects. Collaborate with copywriters, producers. |
|
Art Director (Years 8+) |
Direct creative teams, manage visual branding, and oversee creative campaigns. Often found in advertising agencies, media companies, film studios, or in-house marketing teams. |
Illustrator & Concept Artist
Illustrator & Concept Artist
An Illustrator creates visuals for books, magazines, product packaging, editorial content, and advertising. Can be traditional or digital.
A Concept Artist designs characters, environments, and props for video games, animation, and films. Focused on the ideation stage of visual development.
• Average Salary: Concept artists $112,000; illustrators typically $60–70K
Recommended High School Courses:
-
Studio Art (Drawing, Painting, 2D Design)
-
Digital Art or Graphic Design
-
Animation (if available)
-
Creative Writing or Storyboarding (to enhance narrative skills)
-
AP Studio Art (2D or Drawing)
Extracurricular Activities:
-
Join Art Club, Anime Club, or Game Design Club
-
Participate in Inktober, character design challenges, or online illustration contests
-
Create fan art or original IP (characters/worlds)
-
Take online courses in digital art platforms like Procreate or Clip Studio Paint
-
Build a sketchbook habit
Skills to Begin Building:
-
Figure drawing and anatomy
-
Perspective and spatial understanding
-
Character and environment design
-
Mastery of traditional and digital mediums
-
Visual storytelling and idea development
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Majors:
-
Illustration
-
Concept Art / Entertainment Design
-
Animation / Game Art
-
Fine Arts with digital focus
Top Schools for Illustration/Concept Art:
-
ArtCenter College of Design (CA)
-
Savannah College of Art and Design (SCAD)
-
Ringling College of Art & Design (FL)
-
School of Visual Arts (SVA)
-
California College of the Arts
-
Many state universities also offer strong programs
Alternative Pathways (if not pursuing college):
-
Online schools like CGMA, Schoolism, or Gnomon
-
Self-taught portfolio via Skillshare, YouTube, and community feedback
-
Freelance platforms like ArtStation, Behance, or Fiverr to build experience
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Draw regularly, create characters and scenes, explore digital painting tools, build a portfolio |
|
College/Training (Years 1–4) |
Study illustration or concept art, participate in online art communities, take internships |
|
Early Career (Years 1–5) |
Work as a freelance illustrator, junior concept artist, or assistant designer; post online work regularly |
|
Mid-Level Career (Years 5–10) |
Build a strong personal brand; work in studios or with publishing/game companies; specialize |
|
Advanced Career (10+ Years) |
Become a Lead Concept Artist, Art Director, Visual Development Artist, or full-time independent illustrator |
Motion Graphic Designer
Motion Graphic Designer
Motion Graphic Designers combine graphic design, animation, and video editing to create animated visual content. You’ll see their work in commercials, TV intros, YouTube videos, movie titles, explainer videos, social media, apps, and web animations.
• Average Salary: $87,900 (2019 data) often edging higher in 2025
Recommended High School Courses:
-
Digital Art or Graphic Design
-
Photography or Video Production
-
Animation (2D or 3D, if available)
-
Art Foundations (Drawing, Visual Design)
-
Media Technology or Broadcast Journalism
-
AP Studio Art: 2D Design or Drawing
Extracurricular Projects:
-
Create animated title sequences for school video announcements
-
Design motion-based slideshows for student events
-
Join the Yearbook or Tech Club
-
Upload motion content to YouTube or TikTok (e.g., kinetic typography, lyric videos)
Begin Building These Skills:
-
Adobe After Effects (motion design/animation)
-
Adobe Illustrator & Photoshop (design elements)
-
Video editing tools like Adobe Premiere Pro or Final Cut Pro
-
Composition, pacing, and visual rhythm
-
Typography in motion
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Majors:
-
Motion Design
-
Animation (2D/3D)
-
Graphic Design with a Motion Track
-
Media Arts or Digital Media Production
Top Schools with Motion Design Programs:
-
Savannah College of Art and Design (SCAD)
-
Ringling College of Art & Design
-
Rhode Island School of Design (RISD)
-
California Institute of the Arts (CalArts)
-
State universities with Digital Media programs
Alternative Options:
-
Associate degrees from community or tech colleges
-
Online motion design bootcamps or self-paced training (e.g., School of Motion, MoGraph Mentor)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Learn design basics, experiment with After Effects, create short animations or reels |
|
College or Training (Years 1–4) |
Study design and motion, build a professional demo reel, complete internships |
|
Early Career (Years 1–3) |
Work as a Junior Motion Designer or Video Editor in marketing/advertising |
|
Mid-Level Career (Years 4–8) |
Advance to Motion Designer roles; specialize in explainer videos, 3D, or UI animations |
|
Advanced Career (8+ Years) |
Become a Lead Motion Designer, Creative Director, or Studio Owner; freelance or contract for media brands |
Storyboard Artist
Storyboard Artist
Storyboard Artists visualize scripts and concepts by drawing scene-by-scene panels that lay out the camera angles, movement, character actions, and timing. They work in film, animation, television, advertising, video games, and digital content to help directors and editors plan production visually.
• Average Salary: Generally $50,000–70,000 depending on experience and industry
Recommended High School Courses:
-
Drawing or Illustration
-
Animation or Digital Art
-
Film Studies or Video Production
-
Creative Writing or Scriptwriting
-
AP Studio Art (Drawing or 2D Design)
Extracurricular Activities:
-
Storyboard a short film or skit for the school play or video club
-
Create comic strips or visual stories
-
Join Art Club or Film Club
-
Participate in a 24-hour animation challenge or storyboard contests (online)
-
Practice drawing from movies, breaking down action sequences
Skills to Begin Building:
-
Sequential storytelling (drawing scenes in logical order)
-
Character acting and gesture drawing
-
Understanding of camera angles and visual composition
-
Timing and pacing for narrative
-
Script reading and interpretation
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Majors:
-
Animation
-
Storyboarding or Visual Development
-
Illustration or Sequential Art
-
Film and Media Production
Top Schools for Storyboard Careers:
-
California Institute of the Arts (CalArts)
-
Ringling College of Art & Design
-
School of Visual Arts (SVA)
-
Savannah College of Art and Design (SCAD)
-
Sheridan College (Canada)
-
University of Southern California (USC) – Film emphasis
Alternative Path (if college isn’t an option):
-
Self-study + strong storyboard portfolio
-
Online courses and mentorship
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Study film and storytelling, storyboard short scenes or animations, practice drawing expressive characters |
|
College or Training (Years 1–4) |
Focus on animation/storyboarding courses, build a sequential art portfolio, intern if possible |
|
Early Career (Years 1–5) |
Work as a storyboard revisionist, junior storyboard artist, or animatic editor |
|
Mid-Career (Years 5–10) |
Move into lead storyboard roles or direct short sequences |
|
Advanced Career (10+ Years) |
Become Head of Story, Animation Director, or Story Supervisor in a studio |
Textile / Fashion Illustrator
Textile / Fashion Illustrator
A Textile Illustrator designs repeat patterns, fabric prints, and textures for clothing, home decor, or accessories.
A Fashion Illustrator creates visual representations of fashion designs, trends, and garments—used in magazines, advertising, branding, or to assist designers in conceptualizing collections. Both careers require a strong sense of color, pattern, illustration, and style, and often overlap with fashion design and surface design roles.
• Average Salary: $51,000–58,000
Recommended High School Courses:
-
Drawing and Painting
-
Fashion Design or Apparel (if offered)
-
Graphic Design or Digital Art
-
Photography or Media Arts
-
AP Studio Art (Drawing or 2D Design)
Projects and Experiences:
-
Create fashion sketchbooks or style guides
-
Design textile patterns for digital mockups (bags, pillows, fabrics)
-
Participate in school fashion shows or costume design for theater
-
Create a fashion blog or Instagram showcasing design sketches
-
Study fashion magazines and trend forecasting
Begin Building These Skills:
-
Figure drawing and garment rendering
-
Digital illustration tools (Adobe Illustrator, Photoshop, Procreate)
-
Pattern development and color theory
-
Knowledge of textiles and surface textures
-
Understanding of fashion history and current trends
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Fashion Design
-
Textile Design
-
Illustration (Fashion Emphasis)
-
Surface Pattern Design
-
Apparel and Merchandising
Top Fashion/Art Schools:
-
Fashion Institute of Technology (FIT)
-
Parsons School of Design
-
Savannah College of Art and Design (SCAD)
-
Rhode Island School of Design (RISD)
-
Pratt Institute
-
Central Saint Martins (UK)
Alternative / Online Options:
-
Community colleges with fashion or textile programs
-
Online learning through Domestika, Skillshare, or Udemy
-
Surface design certifications or bootcamps (e.g., Bonnie Christine’s Immersion Program)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build drawing and digital art skills; create textile/fashion design projects; study fashion trends |
|
College or Training (Years 1–4) |
Pursue a degree in fashion, textiles, or illustration; develop a professional portfolio; intern in fashion studios |
|
Early Career (Years 1–5) |
Work as a Junior Illustrator, Textile Designer, Print Designer, or Assistant Designer |
|
Mid-Career (Years 5–10) |
Advance to Lead Illustrator, Creative Pattern Designer, or work independently |
|
Advanced Career (10+ Years) |
Freelance or launch your own fashion line, textile brand, or illustration studio; mentor or teach |
Fashion Designer / Consultant
Fashion Designer / Consultant
A Fashion Designer creates original clothing, accessories, or footwear, guiding the process from concept to construction.
A Fashion Consultant or stylist helps individuals or brands develop a unique fashion identity by analyzing body types, lifestyle, and current trends to make wardrobe or branding recommendations.
Both careers blend creativity with business acumen, and rely on trend awareness, communication, and a deep understanding of style.
• Average Salary: $58,000–95,000 depending on industry & reputation
Recommended High School Courses:
-
Visual Arts: Drawing, Painting, or Sculpture
-
Fashion Design or Sewing (if available)
-
Business, Marketing, or Entrepreneurship
-
Graphic Design or Digital Media
-
AP Studio Art (2D Design or Drawing)
Projects and Extracurricular Ideas:
-
Design and sew original clothing or upcycle thrifted pieces
-
Start a fashion blog, Instagram, or YouTube channel to explore trends
-
Create a capsule collection or seasonal “lookbook”
-
Intern with a local boutique or tailor
-
Assist in costume design for theater or school productions
-
Organize a school fashion show
Skills to Start Building:
-
Sketching and illustration (digital and hand-drawn)
-
Fabric and textile knowledge
-
Basic garment construction and sewing
-
Fashion styling and presentation
-
Communication and public speaking (for consulting/styling)
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Fashion Design
-
Fashion Merchandising or Marketing
-
Apparel Design and Development
-
Fashion Communication or Styling
Top Fashion Schools:
-
Fashion Institute of Technology (FIT)
-
Parsons School of Design
-
Savannah College of Art and Design (SCAD)
-
Pratt Institute
-
Central Saint Martins (UK)
-
LIM College (fashion business and styling)
Alternative Education Paths:
-
Community college fashion programs
-
Apprenticeships with independent designers or tailors
-
Online fashion styling or design certifications
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build sketchbooks, sewing skills, and knowledge of current trends; create fashion blogs or collections |
|
College or Training (Years 1–4) |
Study fashion design or merchandising, intern with fashion brands, build a personal brand/portfolio |
|
Early Career (Years 1–5) |
Work as Assistant Designer, Personal Shopper, or Junior Stylist; freelance as a wardrobe consultant |
|
Mid-Career (Years 5–10) |
Become Lead Designer, Fashion Consultant for brands, or launch your own label |
|
Advanced Career (10+ Years) |
Creative Director, Fashion Editor, Brand Owner, or Celebrity Stylist |
Industrial / Product Designer
Industrial / Product Designer
Industrial and product designers develop the form, function, and aesthetics of manufactured products—from electronics and furniture to tools, packaging, and wearable tech. They balance design, engineering, and user experience, often working with teams of engineers and marketers to bring innovations to life.
This career is ideal for creative problem-solvers with interests in design, 3D modeling, ergonomics, and innovation.
• Average Salary: $71,600 (industrial designer median)
Recommended High School Courses:
-
Studio Art, 3D Design, Sculpture
-
Drafting or Technical Drawing
-
Engineering or Robotics
-
Computer Science or Technology Education
-
Business or Marketing (for user research and product positioning)
-
AP Studio Art (3D Design or Drawing)
Suggested Activities:
-
Join robotics or STEM clubs
-
Enter industrial design or invention competitions
-
Build models or prototypes using cardboard, clay, or 3D printers
-
Attend maker fairs or design expos
-
Shadow a product designer or visit a local design firm
Begin Developing These Skills:
-
Visual design and 3D thinking
-
Sketching product ideas and storyboarding
-
Problem-solving through design thinking
-
User-centered research
-
Basic CAD (Computer-Aided Design) software knowledge
-
Model-making (physical and digital)
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Bachelor of Industrial Design (BID)
-
Product Design
-
Human-Centered Design
-
Interaction Design
-
Design Engineering
Top Design Schools:
-
Rhode Island School of Design (RISD)
-
Savannah College of Art and Design (SCAD)
-
ArtCenter College of Design
-
Pratt Institute
-
Carnegie Mellon University
-
Rochester Institute of Technology (RIT)
Also Consider:
-
Community colleges with pre-industrial design or CAD programs
-
Transfer programs into 4-year design degrees
-
Engineering + Design dual degrees
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take design and tech courses, build simple product models, explore sketching, CAD, and engineering |
|
College or Training (Years 1–4) |
Earn a degree in Industrial or Product Design; intern at a design or tech company; start a product design portfolio |
|
Early Career (Years 1–5) |
Work as a Junior Designer or Design Assistant at a firm or brand; continue building UX and rendering skills |
|
Mid-Career (Years 5–10) |
Advance to Product Designer, Design Strategist, or Project Lead roles |
|
Advanced Career (10+ Years) |
Become a Creative Director, Innovation Lead, or start your own product design firm or consultancy |
Digital & Interactive Media
- UX / UI Designer
- Web Designer / Developer (Visual Focus)
- Game Artist (2-D, 3-D, Technical Artist)
- Multimedia / Digital Artist
- Filmmaker / Videographer / Film Editor
- Photographer
- Storyboard / Concept Animator
- Digital Sculptor / 3-D Modeler
UX / UI Designer
UX/UI Designer
UX Designers (User Experience) focus on how a product works — they research user needs and behavior to improve usability, flow, and satisfaction.
UI Designers (User Interface) focus on how a product looks — they design the layout, visuals, and interactive elements of digital products.
Together, UX/UI Designers ensure digital products are functional, aesthetically pleasing, and user-friendly. They work on apps, websites, games, software, and digital interfaces.
• Average Salary: $84,000–93,000
Recommended High School Courses:
-
Art & Design: Drawing, Digital Design, Graphic Design
-
Computer Science or Web Development
-
Psychology or Sociology (to understand human behavior)
-
AP Computer Science Principles or AP Art & Design (2D)
-
English/Language Arts (strong writing for UX content)
Suggested Activities:
-
Redesign an app or website as a personal project
-
Create user personas and wireframes for a made-up app
-
Participate in coding or UX hackathons
-
Join tech clubs or Girls Who Code
-
Volunteer to help redesign your school website
-
Intern with local businesses or web designers
Skills to Start Developing:
-
Digital design (using Figma, Canva, Adobe XD)
-
Basic coding (HTML, CSS, JavaScript for UI)
-
Storyboarding and user flow mapping
-
Design thinking and problem solving
-
Empathy and communication
-
UI design principles (color, layout, typography)
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
UX/UI Design
-
Human-Computer Interaction (HCI)
-
Interaction Design
-
Graphic or Communication Design
-
Web or Digital Media Design
-
Psychology, Cognitive Science, or Marketing (with UX electives or certificates)
Top UX/UI Programs & Schools:
-
SCAD (UX Design major)
-
Pratt Institute (Interactive Arts)
-
Carnegie Mellon (HCI)
-
Rochester Institute of Technology (New Media Design)
-
California College of the Arts
-
General Assembly and Springboard (bootcamp options)
Alternate Education Paths:
-
Bootcamps: Google UX Design Certificate, Springboard, CareerFoundry
-
Community colleges offering digital media and web design tracks
-
Apprenticeships with product design teams or startups
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take digital art and tech classes, redesign an app or website, learn design software |
|
College or Certification (Years 1–4) |
Pursue UX/UI, HCI, or design degrees; complete internships and user-centered projects |
|
Early Career (Years 1–5) |
Start as Junior UX/UI Designer, Web Designer, or User Researcher |
|
Mid-Career (Years 5–10) |
Advance to Product Designer, UX Strategist, or UX Manager |
|
Advanced Career (10+ Years) |
Lead UX teams, become a Design Director, or specialize in UX Research, Interaction Design, or Accessibility |
Web Designer / Developer (Visual Focus)
Web Designer / Developer (Visual Focus)
Web Designers focus on the look, layout, and user experience of a website.
Web Developers build the functionality and technical structure, writing code to create interactive, responsive websites.
Many professionals today blend both skill sets — understanding both design aesthetics and coding logic — especially in smaller teams or freelance roles.
• Average Salary: $63,000–93,000 depending on technical skills
Recommended High School Courses:
-
Web Design or Digital Media
-
Graphic Design (Photoshop, Illustrator, Canva)
-
Computer Science or AP Computer Science Principles
-
Math (for logic and problem-solving)
-
English (for writing UX content and documentation)
Suggested Activities:
-
Build personal websites or blogs
-
Create websites for clubs, school events, or local nonprofits
-
Enter coding or design competitions (e.g., SkillsUSA, Hackathons)
-
Join coding clubs or Girls Who Code
-
Freelance or intern with local businesses
Skills to Start Developing:
-
HTML5, CSS3 (markup and styling)
-
JavaScript (basic interactivity)
-
Design tools: Figma, Adobe XD, Canva
-
UX/UI principles: layout, typography, color theory
-
Responsive design for mobile and tablet
-
Version control (GitHub basics)
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Web Design or Development
-
Computer Science or Information Technology
-
Digital Media or Interactive Media
-
UX/UI Design
-
Communication Design or Multimedia
Alternative Paths:
-
Technical colleges or 2-year AAS degrees in Web Technologies
-
Coding Bootcamps (e.g., General Assembly, Nucamp)
-
Self-taught + Certification pathway (many developers are self-taught with a portfolio)
Top Schools with Web/Digital Design Programs:
-
Full Sail University (Web Design & Development)
-
Savannah College of Art and Design (Interactive Design)
-
Rochester Institute of Technology
-
Parsons School of Design
-
Community colleges with web development programs (ideal for dual enrollment)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build simple websites, take design and coding courses, create a design/code portfolio |
|
College or Certification (Years 1–4) |
Get a degree or coding certifications; build interactive websites; complete freelance or internship projects |
|
Early Career (Years 1–5) |
Work as a Junior Web Designer, Front-End Developer, or Freelance Web Creator |
|
Mid-Career (Years 5–10) |
Become a Lead Developer, Web UX Designer, or Web Strategist |
|
Advanced Career (10+ Years) |
Work as a Creative Director, Technical Architect, or start a design/dev agency |
Game Artist (2-D, 3-D, Technical Artist)
Game Artist (2D, 3D, Technical Artist)
2D Artists design concept art, characters, environments, textures, and UI elements in a 2D format.
3D Artists create models, textures, lighting, and animations for game engines.
Technical Artists bridge the gap between artists and programmers, optimizing assets for performance and integrating them into game engines like Unity or Unreal.
These artists work closely with game designers, developers, animators, and sound designers to create immersive gaming experiences.
• Average Salary: Technical artists $205K (senior), others 2D/3D $60–70K
Recommended High School Courses:
-
Studio Art, Drawing, Painting
-
Digital Art & Design
-
3D Modeling (if available)
-
Computer Science or Programming Basics
-
Animation or Video Production
-
Game Design (CTE or STEM electives)
Suggested Activities:
-
Participate in Game Jams (Ludum Dare, Global Game Jam)
-
Join a game or animation club
-
Create a small game or mod using free tools like Unity, Unreal Engine, or RPG Maker
-
Draw or model characters/environments from your own game ideas
-
Upload portfolio pieces to ArtStation or Sketchfab
-
Attend summer game design programs or online workshops
Skills to Begin Building:
-
Digital painting (Photoshop, Krita, Procreate)
-
3D modeling (Blender, Maya, ZBrush)
-
Game engines (Unity, Unreal)
-
Animation (2D or 3D rigging and movement)
-
UV mapping and texturing
-
Scripting basics (C#, Python, or visual scripting like Unreal’s Blueprint)
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Game Art & Design
-
Animation or Computer Animation
-
Digital Media or Interactive Media
-
3D Modeling & VFX
-
Computer Science + Art electives (for Tech Artists)
Top Schools for Game Art:
-
Savannah College of Art and Design (SCAD)
-
Ringling College of Art & Design
-
Rochester Institute of Technology (RIT)
-
DigiPen Institute of Technology
-
University of Southern California (USC)
-
Full Sail University
-
Laguna College of Art + Design (LCAD)
-
Academy of Art University
Alternate Paths:
-
Technical colleges or community colleges with Game Art or Animation programs
-
Online degrees or bootcamps (CG Spectrum, CGMA, Vertex School, Think Tank Online)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build a sketchbook and digital portfolio, experiment with 2D/3D tools, participate in game jams |
|
College/Training (Years 1–4) |
Major in Game Art, Animation, or 3D Design; intern with a studio; complete capstone game projects |
|
Early Career (Years 1–5) |
Work as Junior 3D Artist, 2D Illustrator, Technical Artist Assistant |
|
Mid-Career (Years 5–10) |
Advance to Lead Artist, Character Modeler, Environment Artist, VFX Artist |
|
Advanced Career (10+ Years) |
Become an Art Director, Technical Art Lead, or Independent Game Developer |
Multimedia / Digital Artist
Multimedia / Digital Artist
Multimedia Artists use digital tools to create visual content across platforms such as film, video, games, social media, advertising, websites, and interactive installations.
They may work in:
-
2D/3D animation
-
Motion graphics
-
Interactive media and AR/VR
-
Web and video content
-
Digital illustration and concept art
They are often visual storytellers who combine art, technology, and communication.
• Average Salary: $80,000 typical range depending on projects and seniority
Recommended High School Courses:
-
Digital Art or Media Arts
-
Graphic Design
-
Photography or Video Production
-
Computer Science or STEM electives
-
Animation or 3D Modeling (if available)
-
Art Foundations (Drawing, Painting)
Suggested Activities:
-
Create digital portfolios using tools like Canva, Photoshop, or Figma
-
Join a school news or media production team
-
Participate in film, animation, or design competitions
-
Create multimedia content for clubs or community events
-
Experiment with video editing apps (Adobe Premiere Rush, CapCut)
-
Join art or tech clubs
Skills to Begin Developing:
-
Digital drawing and painting (Photoshop, Procreate)
-
Photo and video editing (Premiere Pro, After Effects, DaVinci Resolve)
-
Basic animation (2D and 3D)
-
Typography, layout, and color theory
-
Sound editing (Audacity, GarageBand)
-
Storyboarding and visual storytelling
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Multimedia Arts
-
Digital Media or Digital Arts
-
Animation or Motion Design
-
Film & Media Studies
-
Visual Communication Design
-
New Media Art
-
Interactive or Immersive Media
Top Schools with Multimedia/Digital Arts Programs:
-
Savannah College of Art and Design (SCAD)
-
Rochester Institute of Technology (RIT)
-
Columbia College Chicago
-
Ringling College of Art & Design
-
Parsons School of Design
-
School of Visual Arts (SVA)
-
Drexel University (Digital Media)
Alternative Paths:
-
Community colleges with AAS in Digital Media or Multimedia Arts
-
Online training programs and bootcamps for motion design or animation
-
Self-taught pathways with strong portfolios
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Explore digital tools, build a multimedia portfolio, participate in design/film clubs |
|
College or Training (Years 1–4) |
Focus on digital media, motion graphics, or interactive design; complete internships or collaborative projects |
|
Early Career (Years 1–5) |
Work as a Multimedia Assistant, Content Creator, Motion Designer, or Digital Artist |
|
Mid-Career (Years 5–10) |
Advance to Art Director, Visual Designer, or Animation Lead |
|
Advanced Career (10+ Years) |
Creative Director, Studio Owner, or Educator in Digital Media Arts |
Filmmaker / Videographer / Film Editor
Filmmaker / Videographer / Film Editor
Filmmakers plan, direct, and produce films or video projects—from concept to final cut.
Videographers handle the filming of events, interviews, and promotional content, often as solo creators or small teams.
Film Editors assemble raw footage, add effects, sound, and pacing to tell a story through visual media.
These professionals work in narrative film, documentaries, advertising, music videos, social media, corporate video, weddings, and more.
• Average Salary: $50,000–60,000; higher with credits or niche markets
Recommended High School Courses:
-
Video Production or Media Arts
-
Photography
-
Visual Arts (for storyboarding and visual composition)
-
English (scriptwriting, storytelling)
-
Theater Arts or Public Speaking
-
Technology or Computer Science (editing, multimedia tools)
Suggested Activities:
-
Start a YouTube or Vimeo channel
-
Create short films, music videos, or documentaries
-
Record school events (sports, concerts, etc.)
-
Join or start a film club or morning news team
-
Enter student film festivals or contests (e.g., All American High School Film Festival, C-SPAN StudentCam)
Skills to Start Developing:
-
Basic video editing (iMovie, Premiere Rush, CapCut)
-
Camera operation and lighting
-
Scriptwriting and storyboarding
-
Audio recording and editing
-
Video compression and exporting formats
-
Collaboration and communication
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Film Production
-
Digital Filmmaking
-
Cinematic Arts or Media Studies
-
Video Production or Multimedia
-
Broadcast Journalism (for videography)
Top Film Programs:
-
New York University (Tisch)
-
University of Southern California (USC School of Cinematic Arts)
-
American Film Institute (AFI)
-
Chapman University (Dodge College)
-
Emerson College
-
Columbia College Chicago
-
Savannah College of Art and Design (SCAD)
-
Full Sail University (Film or Digital Cinematography)
Alternative or Local Paths:
-
Community college AAS or certificate programs in Film or Media Production
-
Art or tech schools with film/digital media options
-
Apprenticeships or freelance work while building a demo reel
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Create short films, edit video content, build a YouTube or demo reel, take media classes |
|
College or Training (Years 1–4) |
Earn degree or certificate in film/media, complete internships, enter film festivals |
|
Early Career (Years 1–5) |
Work as Assistant Editor, Production Assistant, or Freelance Videographer |
|
Mid-Career (Years 5–10) |
Become Director of Photography, Lead Editor, or Indie Filmmaker |
|
Advanced Career (10+ Years) |
Director, Producer, Film Editor, Studio Owner, or Media Instructor |
Photographer
Photographer
Photographers capture still images to communicate ideas, stories, emotions, or information. They specialize in various genres such as:
-
Portrait, event, or wedding photography
-
Editorial or fashion photography
-
Photojournalism
-
Commercial and product photography
-
Fine art or conceptual photography
-
Nature, travel, and wildlife photography
They work both independently and as part of creative teams in studios, on location, or in fast-paced environments like newsrooms or fashion shoots.
• Average Salary: $48,000 (U.S. median for photographers)
Recommended High School Courses:
-
Photography (digital or film)
-
Art (drawing or design for composition understanding)
-
Digital Media or Yearbook
-
Graphic Design
-
Journalism or Creative Writing
-
Business or Entrepreneurship (for future freelance work)
Suggested Activities:
-
Run or contribute to the school newspaper or yearbook
-
Enter local or national photography contests (Scholastic Art & Writing Awards, Nature’s Best)
-
Document school or community events
-
Volunteer to photograph for clubs, sports teams, or nonprofits
-
Start a photo blog or portfolio site (e.g., Adobe Portfolio, Wix)
Skills to Begin Developing:
-
DSLR or mirrorless camera handling
-
Composition and lighting techniques
-
Photo editing with Adobe Lightroom and Photoshop
-
Understanding aperture, ISO, shutter speed (exposure triangle)
-
Visual storytelling
-
File organization and image curation
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Photography (BFA or BA)
-
Visual Arts or Studio Art (with photography concentration)
-
Commercial Photography
-
Media Arts or Digital Imaging
-
Photojournalism (if interested in news/documentary)
Top Schools for Photography:
-
Rhode Island School of Design (RISD)
-
Rochester Institute of Technology (RIT)
-
Savannah College of Art and Design (SCAD)
-
Parsons School of Design
-
School of Visual Arts (SVA)
-
Columbia College Chicago
-
California Institute of the Arts (CalArts)
Alternative Paths:
-
Community colleges with AAS or certificate programs in Photography
-
Online learning and self-taught portfolios
-
Technical schools with vocational media programs
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Learn manual photography, explore editing software, build a beginner portfolio |
|
College/Training (Years 1–4) |
Focus on technique, lighting, editing, internships, and exhibitions |
|
Early Career (Years 1–5) |
Assist established photographers, freelance for events, shoot for publications or brands |
|
Mid-Career (Years 5–10) |
Build a client base, specialize, expand services (e.g., video), publish work |
|
Advanced Career (10+ Years) |
Studio owner, educator, photo director, or established artist in galleries and magazines |
Storyboard / Concept Animator
Storyboard Artists and Concept Animators are key visual storytellers in the animation, gaming, advertising, and film industries. They:
-
Create sequential illustrations to plan camera angles, character poses, and scene transitions.
-
Develop mood, tone, and early visuals for animated sequences, commercials, or feature films.
-
Collaborate with directors, scriptwriters, and animators to define the visual narrative and emotional beats.
This role bridges writing and animation—it’s the visual blueprint of an animated or live-action project.
• Average Salary: $60,000–90,000 depending on industry
Recommended High School Courses:
-
Studio Art / Drawing & Painting
-
Animation or Digital Art
-
Graphic Design or Visual Communications
-
Creative Writing or English
-
Theater or Film Studies (for story pacing and cinematography)
-
Photography (framing and composition)
Suggested Activities:
-
Keep a sketchbook of characters, storyboards, and thumbnails
-
Create short animatics using free or school-based animation tools
-
Reimagine scenes from favorite films or shows as storyboards
-
Participate in contests (e.g., Scholastic Art & Writing Awards, Storyboard That competitions)
-
Join animation, film, or comic/manga clubs
Skills to Develop Early:
-
Traditional drawing (anatomy, perspective, gesture)
-
Character and environment design
-
Visual storytelling and scene staging
-
Scripting and pacing for animation
-
Software basics (Toon Boom, Storyboard Pro, Photoshop, Krita)
-
Time management and organization
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Animation (BFA or BA)
-
Storyboarding and Sequential Art
-
Illustration
-
Concept Art or Visual Development
-
Game Art and Design
-
Film or Cinematic Arts (with storyboard emphasis)
Top Programs for Storyboard/Animation Careers:
-
California Institute of the Arts (CalArts)
-
Ringling College of Art and Design
-
Savannah College of Art and Design (SCAD)
-
Sheridan College (Canada)
-
School of Visual Arts (SVA)
-
Rhode Island School of Design (RISD)
-
Laguna College of Art and Design (LCAD)
-
University of the Arts (Philadelphia)
Alternative/Local Paths:
-
Community college AAS programs in Animation or Game Design
-
Portfolio-based admissions for art/animation schools (strong portfolio > test scores)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build drawing and storyboarding skills, study film, create small animatics or scene breakdowns |
|
College/Training (Years 1–4) |
Major in Animation or Illustration, complete internships, develop a storyboard/animatic-heavy portfolio |
|
Early Career (Years 1–5) |
Work as a storyboard revisionist, concept assistant, or junior artist for animation studios or ad agencies |
|
Mid-Career (Years 5–10) |
Take lead roles in storyboarding projects, mentor younger artists, possibly freelance for major studios |
|
Advanced Career (10+ Years) |
Become Storyboard Supervisor, Director, or Lead Concept Artist—contribute to visual development at high levels |
Digital Sculptor / 3-D Modeler
Digital Sculptor / 3D Modeler
Digital Sculptors and 3D Modelers create digital objects, environments, and characters for use in:
-
Video games
-
Animated films and television
-
Virtual production and AR/VR experiences
-
Product and industrial design
-
3D printing and prototyping
-
Medical, architectural, and scientific visualization
They work closely with concept artists, animators, riggers, and technical directors to ensure that 3D models meet both aesthetic and functional requirements.
• Average Salary: $70,000–90,000 depending on tools and sector
Recommended High School Courses:
-
Art (Drawing, Sculpture, Ceramics)
-
Animation or Digital Media
-
Graphic Design or Visual Communications
-
Computer Science or Programming
-
Engineering or Tech Ed (CAD/3D printing experience)
-
Geometry (important for understanding 3D space)
Suggested Activities:
-
Participate in 3D modeling competitions (e.g., SkillsUSA, Game Jam, Autodesk Challenges)
-
Explore software like Blender or Tinkercad
-
Design and 3D print custom objects or characters
-
Build game assets or virtual environments for fun or in groups
-
Join or form a digital arts, gaming, or robotics club
Skills to Begin Developing:
-
Drawing fundamentals (anatomy, perspective)
-
Basic 3D modeling (using free tools like Blender or SketchUp)
-
Sculpting forms and surfaces digitally
-
UV unwrapping and basic texturing
-
Creative problem-solving and spatial thinking
Post-High School Education
Option 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
3D Animation or Game Art (BFA or BS)
-
Visual Effects (VFX)
-
Digital Media or Computer Graphics
-
Industrial Design (for product modeling)
-
Computer Science + Art electives (for technical 3D work)
Top Schools with 3D Modeling/Digital Sculpting Programs:
-
Gnomon School of Visual Effects
-
Savannah College of Art and Design (SCAD)
-
Ringling College of Art and Design
-
Rochester Institute of Technology (RIT)
-
California College of the Arts (CCA)
-
University of Southern California (USC) – Animation & Digital Arts
-
DigiPen Institute of Technology
Alternative or Supplementary Paths:
-
Technical college programs or bootcamps in game art or 3D design
-
Certificate programs in modeling software (Maya, ZBrush)
-
Online mentorship platforms (e.g., CGMA, AnimSchool, Vertex School)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Explore 3D tools (Blender, ZBrush CoreMini), practice sculpting and modeling, build a basic portfolio |
|
College/Training (Years 1–4) |
Learn advanced modeling techniques, specialize (characters, environments, hard surface), complete internships |
|
Early Career (Years 1–5) |
Junior 3D modeler or artist for games, animation, or film; freelance; assist in larger asset pipelines |
|
Mid-Career (Years 5–10) |
Become a lead modeler, texture artist, or character artist; contribute to AAA projects or studio pipelines |
|
Advanced Career (10+ Years) |
Art director, technical artist, or pipeline supervisor in film/game/VR industries; teach or mentor others |
Museums, Curation, & Conservation
- Museum Curator
- Collections Curator / Manager
- Art Handler / Preparator
- Art Conservator / Restorer
- Archivist
- Museum Educator / Public Programs Coordinator
- Art Historian / Architectural Historian
Museum Curator
Museum Curator
A Museum Curator is a specialist responsible for acquiring, researching, preserving, and presenting collections within a museum. Curators often:
-
Organize exhibitions and educational programs
-
Write catalogs and interpretive materials
-
Conduct historical or artistic research
-
Manage collection care and conservation efforts
-
Collaborate with artists, scholars, and the public
Curators work in museums of art, history, science, natural history, and specialized institutions such as children’s museums or galleries.
• Average Salary: 82K–131K)
Recommended High School Courses:
-
Art History or Visual Arts
-
World History / AP World History
-
English and Writing
-
Public Speaking or Communications
-
Digital Media or Photography (to understand visual literacy)
-
Foreign Language (Latin, French, German, or others for research)
Extracurricular Activities:
-
Volunteer at a local museum, library, or historical society
-
Start a school museum club or curate mini-exhibits of student work
-
Visit museums and write exhibit reviews
-
Assist in organizing art shows, history fairs, or cultural events
-
Enter National History Day competitions
Skills to Begin Developing:
-
Critical thinking and visual analysis
-
Research and cataloging
-
Clear writing and public speaking
-
Leadership and event planning
-
Cultural sensitivity and historical understanding
Post-High School Education
Typical Academic Path:
-
Bachelor’s Degree (BA or BS) in:
-
Art History
-
Museum Studies
-
History
-
Anthropology
-
Archaeology
-
Fine Arts
-
Master’s Degree (Highly Recommended):
-
Museum Studies (MA or MS)
-
Curatorial Studies
-
Art History
-
Public History
-
Library and Information Science (with a museum focus)
Top U.S. Schools for Museum or Curatorial Studies:
-
New York University (NYU) – Institute of Fine Arts
-
George Washington University – Museum Studies Program
-
Johns Hopkins University – Museum Studies (Online and On-campus)
-
Bard Graduate Center
-
University of Chicago
-
Harvard Extension – Museum Studies (Master’s)
Alternative Options:
-
Specialized certifications in museum collections, cultural heritage, or conservation (via AAM, ICOM, or museum-focused institutes)
-
On-the-job apprenticeships or internships (especially in smaller institutions)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take art history/humanities, volunteer at a museum, learn research and writing skills |
|
Undergraduate (Years 1–4) |
Earn a BA in art history or related field, complete internships, attend museum lectures, start networking |
|
Graduate School (Years 5–6) |
Earn an MA in Museum Studies or Art History, specialize in a collection area, work closely with curators |
|
Early Career (Years 6–9) |
Work as Curatorial Assistant, Collections Manager, or Exhibit Researcher |
|
Mid-Level Career (Years 9–15) |
Become an Associate Curator or Curator; lead exhibitions and manage part of a collection |
|
Advanced Career (15+ Years) |
Rise to Senior Curator, Director of Exhibitions, or Museum Director roles |
Collections Curator / Manager
Collections Curator / Manager
A Collections Curator (sometimes called a Collections Manager) oversees the physical and digital management, care, and documentation of a museum’s or gallery’s collection. This role is focused less on public programming and more on ensuring that artworks, artifacts, or specimens are stored, conserved, and cataloged to professional standards.
They:
-
Maintain collection records and databases
-
Oversee physical storage and environmental conditions
-
Coordinate conservation efforts and object loans
-
Handle object transportation, installation, and deaccessioning
-
Work closely with curators, conservators, and registrars
• Average Salary: $73,000 (varies by state/city)
Recommended High School Courses:
-
Art History or Visual Art
-
World History / AP History
-
Computer Science or Information Technology
-
Photography (useful for object documentation)
-
English / Research Writing
-
Foreign Language (Latin, German, or French preferred for historical texts)
Extracurricular Activities:
-
Volunteer at a local museum, gallery, library, or historical society
-
Digitally catalog a student art exhibition
-
Assist with labeling, hanging, or inventorying art at school
-
Join National History Day or art club
-
Create mock collections with metadata and write wall text
Skills to Begin Developing:
-
Attention to detail and organization
-
Research and cataloging
-
Digital photography and photo editing
-
Spreadsheet/data entry and file naming conventions
-
Visual and historical literacy
Post-High School Education
Step 1: Get a Bachelor’s Degree (Recommended)
Popular Degree Options:
-
Museum Studies
-
Art History
-
Anthropology
-
Library Science
-
History
-
Fine Arts (with collection or preservation focus)
Step 2: Graduate Education (often preferred)
-
Master’s in Museum Studies
-
Master of Library and Information Science (MLIS) with archival/collections focus
-
Conservation or Cultural Heritage Programs
Schools with Notable Programs:
-
George Washington University – Museum Studies
-
Johns Hopkins University – Online Museum Studies
-
University of Leicester (UK) – Museum Studies
-
Pratt Institute – Library and Information Science + Archives
-
Cooperstown Graduate Program (SUNY Oneonta) – Museum Studies
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take relevant history, art, and tech courses; volunteer in a museum setting; organize small collections or exhibits |
|
College (Years 1–4) |
Earn a BA in Art History, Museum Studies, or related field; intern in collections; learn collections database systems |
|
Graduate School (Years 5–6) |
Specialize in Museum Studies or Conservation; focus on collections care, policy, and preservation |
|
Early Career (Years 6–9) |
Work as Collections Assistant, Gallery Registrar, or Museum Technician |
|
Mid-Level Career (Years 9–15) |
Advance to Collections Manager or Assistant Curator; manage teams and large collection projects |
|
Advanced Career (15+ Years) |
Become Senior Collections Manager, Head Registrar, or Director of Collections at a major institution |
Art Handler / Preparator
Art Handler / Preparator
Art Handlers and Preparators are responsible for the physical care, transportation, installation, and storage of artwork and artifacts in museums, galleries, and private collections.
• Average Salary: $40,000–60,000 (museum roles vary)
Recommended High School Courses:
-
Studio Art or 3D Art (especially sculpture or ceramics)
-
Woodworking or Construction Tech
-
Stagecraft or Theater Production (for installation and lighting skills)
-
Photography or Digital Imaging (for documentation)
-
Drafting / CAD (for mount-making or layout)
-
Physics (for understanding balance, rigging, and lighting)
Extracurricular Activities:
-
Help set up school art shows or theater sets
-
Join stage crew or AV club
-
Volunteer to hang artwork in school or local galleries
-
Build custom displays for student events or showcases
Skills to Begin Developing:
-
Precision craftsmanship (wood, metal, plastic)
-
Tool and hardware knowledge (saws, drills, adhesives)
-
Problem-solving and spatial reasoning
-
Documentation and labeling
-
Working independently and on teams
Post-High School Education
No formal degree is required, but the following can increase employability:
Associate or Bachelor’s Degrees in:
-
Fine Arts or Sculpture
-
Museum Studies
-
Art Conservation
-
Industrial Design
-
Theater Tech or Exhibit Design
Skilled Trade Pathways:
-
Apprenticeships in museum tech or fabrication
-
Trade schools with courses in fabrication, construction, or AV tech
Hands-On Learning:
-
Many preparators learn on the job through internships or by assisting experienced handlers
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Build hands-on skills through art, woodshop, theater, and AV; assist with exhibit setup |
|
Postsecondary (Years 1–2) |
Work toward certifications; take courses in sculpture, display design, or fabrication |
|
Entry-Level Work (Years 2–4) |
Apply for Art Handler roles at galleries, museums, or logistics firms |
|
Mid-Level Career (Years 5–10) |
Become Lead Preparator or Exhibit Fabricator; manage installs and custom displays |
|
Advanced Career (10+ Years) |
Transition to Head of Exhibition Services, Collections Manager, or start own installation service |
Art Conservator / Restorer
Art Conservator / Restorer
Art Conservators and Restorers examine, preserve, and restore artworks and historical artifacts. Their goal is to ensure the physical integrity and aesthetic longevity of paintings, sculptures, textiles, books, and more.
They combine:
-
Artistic skill
-
Scientific knowledge (chemistry, biology, physics)
-
Historical research
-
Delicate manual techniques
Conservators often specialize in areas such as paintings, paper, textiles, sculpture, or archaeological materials.
• Average Salary: $54,900 (based on conservator median)
Recommended High School Courses:
-
Studio Art (drawing, painting, sculpture)
-
Chemistry (essential!)
-
Biology or Environmental Science
-
AP Art History
-
Physics (helpful for understanding light, materials)
-
World History or Classical Studies
Extracurricular Activities:
-
Volunteer at a local museum, archive, or library
-
Start a sketchbook documenting and analyzing art styles
-
Restore old furniture, frames, or photographs with care
-
Participate in art competitions or create an art portfolio
-
Create a mock conservation plan for a worn or damaged object
Skills to Begin Developing:
-
Detail-oriented observation and patience
-
Manual dexterity and fine motor skills
-
Scientific thinking and data recording
-
Interest in history and preservation ethics
-
Sketching and photographic documentation
Post-High School Education
Step 1: Get a Bachelor’s Degree (Required for Graduate Entry):
Most art conservation careers require a graduate degree, but the undergraduate focus is important.
Suggested Majors:
-
Art History
-
Fine Arts (especially studio-based)
-
Chemistry or Biochemistry
-
Archaeology
-
Museum Studies
Step 2: Graduate Degree (Essential)
Most professional Art Conservators earn a Master’s from a specialized program, which is highly competitive.
Top U.S. Graduate Programs:
-
New York University (Institute of Fine Arts)
-
University of Delaware (Winterthur Program in Art Conservation)
-
Buffalo State University (Art Conservation Department)
-
UCLA/Getty Program in Conservation of Cultural Heritage
Graduate programs require:
-
Studio art skills
-
Strong chemistry background (1+ year of coursework)
-
Internship experience in conservation
Archivist
Archivist
Archivists collect, organize, preserve, and manage historical records and documents—including manuscripts, photographs, digital files, films, and more. They work in institutions such as museums, libraries, government agencies, corporations, and universities, ensuring that valuable information and materials are preserved for future generations.
Archivists:
-
Appraise and catalog materials
-
Use digital tools for preservation and access
-
Develop finding aids and metadata
-
Support researchers, scholars, and the public
-
Maintain ethical standards and privacy laws
• Average Salary: $73,000 (based on user surveys)
Recommended High School Courses:
-
AP U.S. History or World History
-
AP English Language / Literature
-
Art History or Cultural Studies
-
Computer Applications or Information Technology
-
Studio Art (for visual literacy)
-
Library Aide or Research Internship (if available)
Extracurricular Activities:
-
Volunteer at a local library, historical society, or museum
-
Help digitize school newspaper archives or create a historical display
-
Start a history or archival club
-
Participate in National History Day
-
Conduct oral history interviews with community elders
Skills to Begin Developing:
-
Strong organizational and categorization skills
-
Attention to detail and accuracy
-
Writing summaries, labels, and reports
-
Research and documentation techniques
-
Comfort with digital tools and scanners
-
Ethical understanding of access and privacy
Post-High School Education
Step 1: Get a Bachelor’s Degree (Essential)
Suggested Majors:
-
History
-
Library Science
-
Museum Studies
-
Art History
-
Anthropology
-
Information Science
Recommended Electives:
-
Archival studies (if available)
-
Digital humanities
-
Cultural heritage studies
-
Data management or coding basics
Step 2: Graduate Degree (Often Required)
Most professional archivists earn a Master’s in Library and Information Science (MLIS) or an MA in Archival Studies, often with an archives concentration.
Top Programs with Archival Studies Tracks:
-
University of Maryland
-
Simmons University (Boston)
-
University of Texas at Austin (School of Information)
-
University of Michigan (School of Information)
-
UCLA (Information Studies)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take history and IT courses, volunteer with a local archive or library, develop research and organizational skills |
|
College (Years 1–4) |
Earn a bachelor's in History, Art History, or Library/Info Science; work in archives or museums; build familiarity with metadata and digitization |
|
Graduate School (Years 5–6) |
Earn an MLIS or MA in Archival Studies; specialize in digital preservation, oral histories, or records management |
|
Early Career (Years 6–10) |
Work as a Digital Archivist, Processing Archivist, Records Manager, or in a cultural institution |
|
Advanced Career (10+ Years) |
Become Head Archivist, Department Director, or Consultant; lead institutional archiving strategies or teach in academic programs |
Museum Educator / Public Programs Coordinator
Museum Educator / Public Programs Coordinator
Museum Educators and Public Programs Coordinators design and deliver learning experiences for a wide range of audiences—students, families, seniors, tourists, and community groups. They interpret the museum’s collection and mission by creating:
-
Tours, hands-on workshops, and lectures
-
Interactive programs for schools or the public
-
Community events and outreach initiatives
-
Educational materials (print and digital)
These professionals combine knowledge of art, history, or science with strong communication and teaching skills.
• Average Salary: $50,000–67,000 depending on location & seniority
Recommended High School Courses:
-
AP U.S. History / World History
-
Art History or Studio Art
-
English / Writing
-
Psychology or Sociology (to understand audience needs)
-
Public Speaking or Theater
-
Media/Video Production (for digital outreach skills)
Extracurricular Activities:
-
Volunteer at a local museum, library, or historic site
-
Tutor or mentor younger students
-
Help organize school events, clubs, or open houses
-
Start a community art or history club
-
Present at school assemblies or community events
Skills to Begin Developing:
-
Public speaking and audience engagement
-
Teaching or leading workshops
-
Organization and program planning
-
Storytelling and content creation
-
Collaboration and outreach
-
Comfort with technology (for presentations and video)
Post-High School Education
Step 1: Bachelor’s Degree (Essential)
Suggested majors:
-
Museum Studies
-
Art History
-
Education
-
Anthropology
-
History
-
Arts Administration
-
Public History or Cultural Studies
Recommended Electives or Minors:
-
Studio Art
-
Communication
-
Theater or Creative Writing
-
Digital Media / Graphic Design
-
Nonprofit Management
Top Undergraduate Programs with Museum Focus:
-
The New School (NYC) – Arts in Context
-
University of Washington – Museology Pathway
-
Johns Hopkins University – Museums and Society
-
Tufts University – Education + Museum Education track
-
Many state universities also offer strong programs
Step 2: Graduate Degrees (Often Preferred)
-
MA in Museum Education
-
MA in Museum Studies
-
MEd in Curriculum & Instruction (with informal education focus)
-
Public History or Cultural Heritage MA programs
(Programs may offer internships or practicums in museum education settings.)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Volunteer with museums or cultural organizations, develop communication and leadership skills, participate in school-based teaching or mentoring |
|
College (Years 1–4) |
Earn a bachelor’s in Art History, Education, Museum Studies, or a related field; intern in education departments at museums or galleries |
|
Early Career (Years 4–8) |
Work as a Museum Assistant, Tour Guide, Education Intern, or Program Associate; gain experience writing and delivering programming |
|
Advanced Career (8+ Years) |
Become a Museum Educator, Public Programs Manager, or Education Director; design major exhibitions, mentor others, lead teams and grants |
Art Historian / Architectural Historian
Art Historian / Architectural Historian
Art Historians study visual art in its historical, cultural, and stylistic contexts. They research, teach, write, curate exhibitions, or contribute to publications and conservation efforts.
Architectural Historians focus specifically on the history of buildings and architectural styles. They may work with preservation organizations, museums, government agencies, or in academic roles.
Both roles involve deep analytical work, strong writing and research skills, and often teaching or public speaking.
• Average Salary: $40,000–79,000 depending on degree level and experience
Recommended High School Courses:
-
AP Art History
-
World History / AP World History
-
English Literature / Composition
-
Visual Arts (studio experience builds perspective)
-
Foreign Language (Latin, French, Italian, German, or Spanish)
-
Drafting or Architecture (if available)
Extracurricular Activities:
-
Visit and volunteer at art museums or historic sites
-
Join art club or history club
-
Write for the school newspaper about exhibitions or architecture
-
Enter art history or essay competitions
-
Attend local college or museum lectures when possible
Skills to Begin Developing:
-
Analytical thinking and research
-
Writing and academic citation
-
Visual literacy and attention to detail
-
Time management and independent study
-
Public speaking and storytelling
Post-High School Education
Step 1: Bachelor’s Degree (Required)
Majors:
-
Art History
-
Architectural History
-
History (with art/architecture concentration)
-
Classics
-
Anthropology or Cultural Studies
Helpful Minors or Double Majors:
-
Studio Art
-
Museum Studies
-
Urban Studies
-
Languages
-
Archaeology
Notable Undergraduate Programs:
-
Columbia University (Art History & Archaeology)
-
University of Virginia (Architectural History program)
-
Smith College, Williams College, and Vassar (strong art history programs)
-
Any university with access to rich museum collections or historic cities
Step 2: Graduate School (Essential for Career Advancement)
-
MA or PhD in Art History (for teaching, curating, publishing)
-
MA in Architectural History or Historic Preservation
-
Master of Arts in Museum Studies (if focused on exhibitions/curation)
-
Master of Architecture (M.Arch) (for combined practice and research)
Programs often include:
-
Language exams (French, German, etc.)
-
Thesis research
-
Travel/study abroad
-
Internships with museums or preservation offices
Therapeutic & Educational Art
Art Therapist
Art Therapist
Art Therapists use visual art-making (drawing, painting, sculpture, etc.) as a therapeutic tool to help individuals express emotions, process trauma, develop self-awareness, and improve mental health. They work with diverse populations including children, veterans, individuals with disabilities, people dealing with addiction, or those coping with loss or trauma.
Art Therapy is both a clinical mental health profession and a creative discipline, requiring education in both psychology and art.
• Average Salary: $63,000 (range $56K–70K; higher in medical settings)
Recommended High School Courses:
-
Studio Art (drawing, painting, ceramics, etc.)
-
AP Psychology or Introduction to Psychology
-
Health or Wellness courses
-
English / Writing (for communication skills)
-
Sociology or Human Development (if available)
Clubs and Activities:
-
Art Club, Peer Mentoring, or Mental Health Awareness groups
-
Volunteer at schools, hospitals, or community art centers
-
Start an art journal, zine, or social art project
-
Host or participate in art workshops or wellness fairs
Skills to Begin Developing:
-
Empathy and active listening
-
Creative expression
-
Visual storytelling
-
Journaling and reflection
-
Patience and emotional awareness
Post-High School Education
Step 1: Bachelor’s Degree (Required)
Most graduate programs in Art Therapy require a B.A. or B.F.A. in one of the following:
-
Psychology (with a strong studio art minor)
-
Studio Art / Fine Arts (with a psychology minor)
-
Art Education or Human Services
Students must complete undergraduate coursework in both studio art (usually 18 credits) and psychology (at least 12 credits, including abnormal psychology).
Top Undergraduate Schools with Strong Prep for Art Therapy:
-
Temple University (B.A. in Art Therapy track)
-
Lesley University
-
University of Indianapolis
-
Pratt Institute
-
Any university with strong psychology and art departments
Step 2: Graduate School: Master’s Degree (Required)
To become a licensed or board-certified Art Therapist, you need a master’s degree in:
-
Art Therapy
-
Art Therapy & Counseling
-
Creative Arts Therapy
Programs are often accredited by the Commission on Accreditation of Allied Health Education Programs (CAAHEP)or meet standards set by the Art Therapy Credentials Board (ATCB).
Programs include:
-
Counseling theories and techniques
-
Art therapy assessments
-
Studio art
-
Ethics and multicultural counseling
-
Supervised clinical internships
Notable Graduate Programs:
-
NYU
-
Drexel University
-
School of the Art Institute of Chicago
-
George Washington University
-
Mount Mary University
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take art and psychology classes, volunteer in caregiving settings, start a portfolio and journal |
|
College (Years 1–4) |
Earn a BA/BS with coursework in both studio art and psychology. Get experience working with people in need |
|
Graduate School (Years 5–7) |
Complete an accredited M.A. in Art Therapy with 600+ hours of supervised clinical practice |
|
Post-Graduate (Years 7–9) |
Work under supervision, pursue ATR/ATR-BC credential, complete state licensure (if applicable) |
|
Career (Years 9+) |
Work in hospitals, schools, private practice, rehab centers, senior homes, or community wellness programs |
K - 12 Art Teacher / Educator
K–12 Art Teacher / Educator
K–12 Art Teachers develop and deliver curriculum to teach students visual art techniques, art history, and creative thinking. They nurture students’ self-expression and help build critical thinking and problem-solving skills through art. Art educators work in elementary, middle, or high schools, and often manage school art shows, clubs, and community art initiatives.
• Average Salary: $56,000–60,000 (typical nationwide K–12 teacher salaries)
Recommended High School Courses:
-
Studio Art (drawing, painting, sculpture, ceramics)
-
Advanced Art or AP Studio Art
-
Psychology or Child Development (if available)
-
English / Writing (for curriculum development and communication)
-
Public Speaking or Theater (for classroom presence)
Clubs and Extracurriculars:
-
Art Club or National Art Honor Society (NAHS)
-
Peer Tutoring or Student Teaching Assistant
-
Volunteer at camps or elementary art programs
-
Organize or curate student art displays
Skills to Develop:
-
Drawing, painting, and multimedia techniques
-
Public speaking and classroom management
-
Patience and adaptability
-
Lesson planning and organization
-
Positive communication with kids and teens
Post-High School Education
Step 1: Bachelor’s Degree in Art Education or a Related Field
You’ll need a Bachelor of Arts (B.A.) or Bachelor of Fine Arts (B.F.A.) in:
-
Art Education (preferred)
-
Visual Arts (with teacher certification program)
-
Education with an Art concentration
Programs include:
-
Studio art courses (2D, 3D, digital)
-
Art history and visual culture
-
Child development and pedagogy
-
Curriculum development
-
Student teaching practicum (usually 12–16 weeks)
Notable Schools Offering Art Education Degrees:
-
Moore College of Art & Design
-
Kutztown University
-
SUNY New Paltz
-
Temple University – Tyler School of Art
-
Rhode Island School of Design (with certification add-on)
Step 2: Teacher Certification / Licensure (Required)
To teach in public K–12 schools, you must become certified in your state. This typically involves:
-
Completing a state-approved teacher preparation program
-
Passing required exams, such as:
-
Praxis II Art: Content Knowledge
-
A general education skills test (e.g., Praxis Core)
-
Applying for your teaching license through your state’s Department of Education
-
Fingerprinting and background check
Many states offer Reciprocal Certification, meaning your license may transfer to other states with minimal additional testing.
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take multiple art classes, join art club, tutor or assist younger students, explore child development |
|
College (Years 1–4) |
Enroll in an Art Education program, complete studio and education courses, develop teaching portfolio, complete student teaching |
|
Licensure (Year 4–5) |
Pass Praxis exams, apply for teaching license in your state |
|
First Teaching Job (Year 5+) |
Begin teaching in an elementary, middle, or high school; develop your curriculum; manage a classroom |
|
Advanced Opportunities |
Earn a master’s, become department head, teach AP art, host student exhibitions, or mentor new teachers |
University Professor in Art / Art History
University Professor in Art / Art History
University professors in art or art history are responsible for teaching undergraduate and/or graduate students, conducting original research or studio practice, publishing scholarly work or exhibiting professionally, and contributing to the academic community through advising and service. They often split time between teaching, research/creative work, and administrative tasks.
Focus Areas:
-
Studio Art Professors – Practice-based: painting, sculpture, photography, digital arts, etc.
-
Art History Professors – Research-based: historical, cultural, theoretical study of art and architecture.
• Average Salary: $82,000 or more depending on tenure and institution
Career Recommended High School Courses:
-
Visual Arts (Drawing, Painting, Digital Art, AP Art)
-
Art History or Humanities (if offered)
-
AP or Honors English / History
-
Philosophy or World History
-
Public Speaking or Writing-intensive electives
Extracurriculars:
-
Art Club or NAHS (National Art Honor Society)
-
Art exhibitions, contests, or curating student work
-
Debate Club or History Club (for art history interest)
-
Local college or museum pre-college programs
-
Portfolio development for art majors
Step 2: Bachelor’s Degree (4 years)
Choose one of the following depending on your focus:
Studio Art Path:
-
Degree: BFA (Bachelor of Fine Arts) or BA in Studio Art
-
Focus: Develop a strong personal body of work
-
Activities: Exhibit art, develop a professional portfolio, attend artist residencies or internships
Art History Path:
-
Degree: BA in Art History, Visual Studies, or a related humanities field
-
Focus: Research skills, writing, critical analysis
-
Activities: Museum internships, undergraduate research, publish in student journals
Recommended Colleges with Strong Programs:
-
Rhode Island School of Design (RISD)
-
Pratt Institute
-
School of the Art Institute of Chicago (SAIC)
-
Yale, Columbia, or University of Chicago (for art history)
-
State universities with strong art education programs
Step 3: Graduate School (2–7 years)
Studio Art Professors:
-
MFA (Master of Fine Arts) — Terminal degree for studio artists
-
Focus on developing a professional, exhibition-ready body of work
-
Requires thesis show and teaching assistantships
-
Programs: Cranbrook, CalArts, Columbia, MICA, etc.
Art History Professors:
-
MA + Ph.D. in Art History (6–8 years total)
-
MA (2 years) and Ph.D. (4–6 years) required to teach at research universities
-
Specialize in a period or theme (e.g., Renaissance, African Art, Contemporary Theory)
-
Involves dissertation, conferences, publishing, and language fluency (French, German, Latin often required)
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take advanced art or art history, build portfolio, get involved with museums or college-prep art programs |
|
College (Years 1–4) |
Major in studio art or art history, participate in exhibitions or undergraduate research, apply for MFA or MA programs |
|
Graduate School (Years 5–9) |
Earn MFA or Ph.D., teach undergrads as a TA, build your portfolio or publish papers, attend conferences |
|
Post-Graduate (Years 9+) |
Apply for adjunct or assistant professor roles, develop a teaching and research/exhibition portfolio |
|
Mid-Career |
Tenure-track positions, exhibit or publish regularly, contribute to academic programs |
Applied & Commercial Art
- Interior Designer / Decorator
- Tattoo Artist
- Makeup Artist (Fashion / Theatrical / Film)
- Set Designer (Scenic Designer / Stage Designer)
Interior Designer / Decorator
Interior Designer / Decorator
Interior Designers plan and design functional and visually appealing indoor spaces. They consider space planning, building codes, lighting, materials, acoustics, and human behavior to create spaces that are both beautiful and functional.
Interior Decorators focus more on the aesthetics—furnishings, color schemes, and style—without altering the structural layout of the space.
Key Differences:
|
Interior Designer |
Interior Decorator |
|
Requires a degree |
May not require formal training |
|
Works with architects and contractors |
Works mainly with clients on surface design |
|
May need licensure |
No licensure required |
|
Involved in space planning |
Focuses on styling and aesthetics |
• Average Salary: $72,800 for standard designers; senior/director roles $90K–115K
Career Recommended High School Courses:
-
Interior Design or Art
-
Drawing, Painting, or 3D Design
-
Architecture, Drafting, or CAD
-
Math (Geometry, Algebra, Measurements)
-
Business or Entrepreneurship
-
AP Studio Art: 2D Design or 3D Art
Extracurriculars:
-
Art Club, Design Club, or NAHS
-
Attend interior design expos or trade shows
-
Shadow or intern with local designers
-
Online design challenges (e.g., Adobe Creative Jam)
-
Build a design portfolio
Step 1: Postsecondary Education
Interior Designer Pathway:
-
Degree: Bachelor’s Degree in Interior Design or Interior Architecture (BFA, BS, BA)
-
Duration: 4 years
-
Accreditation: Choose a program accredited by CIDA (Council for Interior Design Accreditation)
Core Subjects:
-
Space Planning
-
Lighting Design
-
Materials & Finishes
-
CAD / Revit / SketchUp
-
History of Interior Design
-
Building Codes & Regulations
Top Schools:
-
Savannah College of Art and Design (SCAD)
-
Pratt Institute
-
Rhode Island School of Design (RISD)
-
New York School of Interior Design (NYSID)
-
Local state universities with CIDA-accredited programs
Interior Decorator Pathway:
-
Training: Certificate programs, Associate Degree, or self-guided learning
-
Suggested Programs:
-
Interior Decorating Certificate (community colleges or online)
-
Courses in Color Theory, Styling, and Client Relations
-
Online platforms: Skillshare, Coursera, The Interior Design Institute
Career Pathway Steps
|
Stage |
Actions |
|
High School |
Take design-related electives, build a design portfolio, intern or shadow professionals |
|
College (Years 1–4) |
Earn a CIDA-accredited BFA or BS in Interior Design; focus on internships and hands-on studio projects |
|
Post-College (Years 5–6) |
Work under a licensed designer; sit for NCIDQ exam; apply for licensure (if required) |
|
Mid-Career (Years 7+) |
Work as a lead designer, project manager, or start your own design firm |
Tattoo Artist
Tattoo Artist
Tattoo artists use permanent ink to create custom designs on a client’s skin. This career combines visual artistry with technical precision, sanitation, and client communication. Tattooing is often a freelance or entrepreneurial path, requiring a solid portfolio, a strong work ethic, and a licensed apprenticeship.
• Average Salary: $55,000 (varies widely)
Recommended High School Courses:
-
Drawing, Painting, and Studio Art
-
Graphic Design / Digital Illustration
-
Anatomy and Biology (for understanding human skin/muscle structure)
-
Business or Entrepreneurship
-
Health / Life Skills (for hygiene awareness)
Portfolio Development:
-
Create a sketchbook filled with original artwork, especially figurative work
-
Practice stylized and realistic designs (e.g., traditional, tribal, new school, realism)
-
Begin building a digital portfolio (use platforms like Behance or personal websites)
Extracurricular Activities:
-
Join Art Club or NAHS
-
Participate in local art shows or tattoo expos
-
Attend local tattoo studio open houses or events (when appropriate)
Post–High School Training
Option A: Apprenticeship (Most Common Path)
A tattoo apprenticeship is hands-on training under a professional, licensed tattoo artist.
How to Get an Apprenticeship:
-
Prepare a professional art portfolio (not tattooed work—paper/digital drawings)
-
Visit tattoo shops, show your portfolio, ask about opportunities
-
Expect to pay for the apprenticeship or work unpaid initially
-
Apprenticeships last 1–3 years
What You’ll Learn:
-
Machine setup and needle safety
-
Sanitation, infection control, and skin care
-
Design transfer, shading, and color application
-
Customer service and studio etiquette
-
State/local health code compliance
Option B: Art or Design School (Optional)
While not required, some tattoo artists pursue a formal degree in:
-
Illustration
-
Fine Arts
-
Graphic Design
This can expand your skills and open up related career options (e.g., illustration, apparel design).
Certifications & Licensure
Health/Safety Certifications:
Most states require:
-
Bloodborne Pathogens Training (OSHA-certified)
-
CPR / First Aid Certification
-
Infection Control / Skin Anatomy
Tattoo License (varies by state):
-
Apply through your state or local health department
-
Must often prove you completed an apprenticeship or training
-
Pass a sanitation and safety exam
-
License renewal may require continuing education or re-testing
Check with your state’s Department of Health for specific licensing requirements.
Makeup Artist (Fashion / Theatrical / Film)
Makeup Artist (Fashion / Theatrical / Film)
Makeup artists design and apply makeup and prosthetics for fashion shows, photo shoots, theater performances, film and TV productions. They must understand skin types, facial structure, lighting, color theory, and, often, storytelling. Specialized fields include SFX (special effects), theatrical character work, high fashion, and on-camera makeup.
• Average Salary: $60,000–65,000 (varies by venue and reputation)
Recommended High School Courses:
-
Visual Art (drawing, color theory, design)
-
Theater / Drama (for character development and stage production)
-
Photography or Film Studies (to understand lighting and how makeup reads on camera)
-
Health & Biology (for skin, sanitation, and anatomy)
Extracurricular Activities:
-
Work on school theater productions as a student makeup designer
-
Assist in costume/makeup departments for plays or dance recitals
-
Create character or glam looks for friends (practice regularly and document)
-
Start a portfolio (before-and-after photos, process shots, themed looks)
Post–High School Education / Training
Option A: Cosmetology School (Most Common Route)
-
Enroll in a state-approved cosmetology or esthetics program (9–18 months)
-
Focus on skin care, sanitation, color theory, facial anatomy
-
Receive licensure in cosmetology or esthetics (required for many professional gigs)
-
Some schools offer makeup-specific certifications as well
Option B: Specialized Makeup School
Some schools offer advanced or industry-specific training in:
-
Fashion & Editorial Makeup
-
Film/TV Makeup & Lighting
-
SFX (prosthetics, gore, latex, etc.)
-
Airbrushing & Tattoo Cover
Notable Institutions:
-
Make-Up Designory (MUD)
-
Cinema Makeup School
-
Joe Blasco School
-
Blanche Macdonald Centre
Option C: Self-Taught + Apprenticeship (for Freelancers or YouTubers)
-
Many makeup artists start self-taught, but should still pursue safety certification
-
Build your brand and book clients through social media or word-of-mouth
-
Collaborate with photographers, models, and creatives for experience
Certifications & Licenses
Required (Varies by State and Role):
-
Cosmetology License or Esthetician License (required in many states for professional work)
-
Bloodborne Pathogen Safety Training (for SFX or prosthetic makeup)
-
Sanitation & Hygiene Training
Recommended Certifications:
-
Makeup Artist Certification (via makeup schools)
-
Airbrush Certification
-
SFX Prosthetic Makeup Workshops
-
OSHA or health department courses for hygiene
Set Designer (Scenic Designer / Stage Designer)
Set Designer (Scenic Designer / Stage Designer)
Set designers (also called scenic designers) conceptualize and create the physical environment for stage, film, television, and events. They interpret scripts or production briefs to design scenes that support storytelling through space, materials, mood, and scale. They collaborate closely with directors, lighting and costume designers, carpenters, and scenic artists.
• Average Salary: $68,000
Recommended High School Courses:
-
Visual Art (drawing, painting, sculpture)
-
Theater / Drama (especially stagecraft, technical theater)
-
Architecture or Drafting (if available)
-
Computer Graphics or Digital Design (CAD, SketchUp)
-
English / Literature (script and story comprehension)
Extracurricular Activities:
-
Volunteer for school play productions (set painting, design, props, backstage work)
-
Join a local theater or community center production team
-
Attend plays, film productions, or design exhibitions
-
Begin a portfolio: sketches, models, photos of sets or installations
Post–High School Education
Option A: Bachelor’s Degree in Theater Design / Scenic Design
-
Programs often include:
-
Scenic Design
-
Stagecraft
-
Model Making
-
Computer-Aided Drafting (CAD)
-
Lighting Design
-
Theater History
-
Schools to consider:
-
NYU Tisch School of the Arts
-
Carnegie Mellon University
-
CalArts
-
University of North Carolina School of the Arts
-
Savannah College of Art and Design (SCAD)
Option B: Related Degree Paths
-
BFA in Production Design, Interior Design, Architecture, or Fine Art
-
These degrees can support entry into set design with additional theater experience
Option C: Technical Theater Programs (2-year colleges or conservatories)
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Certificate or associate degrees can prepare students for assistant roles in smaller productions or to work as scenic carpenters, painters, or props assistants
Career Pathway Steps
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Stage |
Action |
|
High School |
Take art and theater classes, assist with school plays, start a portfolio |
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Post–HS (Years 1–4) |
Earn BFA in Theater Design or related field, intern at theaters or film sets |
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Early Career (Years 2–5) |
Work as assistant set designer, scenic artist, or props manager |
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Mid Career (Years 5+) |
Lead set designer for theater, TV, or film; possibly teach or freelance |
